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Making Of - micro UZI
written on April 21st, 2009 by Development Team. Making Of

As usual, we would like to show how do we work. So, let’s start with the new weapon “Making Of”. If you want to see the 9MM pistol “making of” click here.

Research.

We are designing a game that pretend to be very realistic. And the only way for design a simulator it’s do some research. So we have started by searching all the references material about a micro UZI machine gun as posible. Manuals, videos.etc.

Research material.

The Design Process.

This time we have used a different way to design our weapon. We designed it using 3D tools (3D MAX  for the experts). The main body and all the details were modeled by Agustin “Black Power”, our 3D  specialist.

3D Modeling microUZI

Trying to not drive Agustin crazy, we have made several changes until we got a perfectly fitted image on the iPhone screen. Great job, thanks to Agustin. So the next steps were post production finishing. By using Photoshop we created shadows, textures, smoke and fire.

Photoshop texture painting.
Photoshop texture painting.
Photoshop texture painting.
Photoshop texture painting.
Photoshop texture painting.

Weapons interface.

This update involved the design of new elements of interface. One of them is the “peak-weapon” window. Combining the nice tools on the iPhone SDK and the Core Animation features we created a beatiful custom designed window. We offer a very interactive way to navigante between weapons. We have also intergrated all the code and written new parts of it in order to built the microUZI engine.

Weapons interface.Weapons interface.Weapons interface.

One last step: audio.

The last step was to design the new sounds of this weapon. Of course, a UZI don’t sounds like a pistol. So new sounds were added, shots, reload and others.

New sounds.

That’s all folks!

We hope you had enjoyed to see this “making of”. We’re receiving a lot of comments here on the blog and on the App Store, almost all of them are about UPDATES.

We would like to clarify that an update is not something that simple (as you can see on this post).

It involved a lot of work of a lot of guys. We think that there are many developers that just donwload a picture and sounds and make an app full of crashes and bugs. That is easy and fast.

We don’t work like that. We want to delivery the best product careing about all the details.

So we are planning to deliver more weapons and more updates. But it won’t be over the few days or weeks. We don’t want to make a “18-in-1 arsenal”, “6 weapons”. And if you count them, there are three guns with different sounds and some “accessories”. Don’t be fooled by poor copies, expend your money on something that worth.

So take care, compare very well before buying any gun application. And if you liked this one. You can get it here!

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